What Went Wrong with Days Gone 2? (2024)

First party releases have always been one of PlayStation’s most crucial cornerstones, but with the PS4 generation, they became even more crucial to Sony than ever. With the likes of God of War, Marvel’s Spider-Man, The Last of Us Part 2, Ghost of Tsushima,and many more, internal Sony studios were consistently putting out one excellent game after another that could easily rank as some of the best games of the console generation. But it wasn’t all sunshine and rainbows.

One of the biggest stumbles for Sony’s first party wasDays Gone– a solid enough game in its own right, but not quite at the level that Sony would have wanted it to be. Pacing issues, technical problems, some half-baked gameplay ideas, and other flaws combined to make for what was probably one of the roughest first party PlayStation releases of the PS4 era (at least in its later years). But then again,Days Gonehad plenty of bright spots as well, and the general feeling among those who played it was that with a sequel, developer SIE Bend Studio could deliver something truly special.

That sequel probably isn’t going to happen anytime soon, if ever. In early 2021, reports revealed that Sony Bend’s pitch for aDays Gonesequel had been rejected by Sony (or maybe even by Bend’s own local management). The studio seems to have left the IP behind, and now is working on another new open world IP. But more than a few times, we’ve seen games that have managed to sand out their rough edges after the first instalment with a stellar sequel- Sony’s ownUncharteddid the very same, after all. So why is it thatDays Gonewasn’t given the chance? What the hell happened?

A recent interview conducted by USA Today with formerDays Gonedirector Jeff Ross – who is no longer at Sony Bend – has provided a number of interesting insights- and the gist seems that be that after the complicated and troubled development of the original game, the starts just could not align for a sequel in the way that some at Bend had hoped they would.Days Gone’sdevelopment was laden with budget constraints and time constraints, and Ross has talked about how a number of the issues that were present in the game were in there exactly for those reasons, from the start-stop pacing to the technical problems to the inconsistent boss fights and mission design.

ForDays Gone 2, Sony Bend had several interesting ideas. They wanted to expand upon the excellent emergent, systemic gameplay of the first game, while layering new gameplay ideas and mechanics on top- from new animals in the open world to co-op and multiplayer to adding actual, proper swimming. On top of that, with a foundation firmly in place, there was the feeling that Bend would be able to weed out a lot of the issues that generally go hand in hand with developing a completely new IP from scratch. With those ideas and a lot of the technology already in place, a sequel could have not only refined the original game’s ideas, but taken them even further with additional layers.

But as Ross explains, Sony Bend’s own local management wasn’t happy with how the first game performed. It apparently sold quite well (though there’s some confusion about the exact sales figures, especially seeing as Sony has not provided the same), but even so, Days Gonewas considered a disappointment by the higher ups. That, of course, is down to the game’s critical reception. Its lower 70s Metacritic score falls way below the standards that Sony has clearly set for itself, which demand its prestige, flagship titles to be among the best games of the year every year. Given that, it’s clear thatDays Goneinherently lost a lot of value as an IP in its publisher’s eyes.

There’s also the fact that Bend itself has seen a lot of changes over the last couple of years. As Ross explained in the USA Today interview, not long afterDays Gone’slaunch, creative director John Garvin was let go by the studio, apparently because there was quite a lot of friction between him and many others at Bend. Following that, the developer adopted a flat structure- rather than having one or two directors in charge, they adopted a committee approach for their next project, which, according to Ross, was far from ideal for the development of a massive, ambitious AAA project. That, in turn, led to Ross’ departure as well.

In that time, Bend had some other projects going, almost none of which came to fruition. Reports have claimed that anUnchartedgame was in the works at one point, with Naughty Dog supervising, but was shelved when the studio expressed its disappointment at having to work on the IP under another developer’s supervision rather than something of its own. Ross has said that ideas were floated around for aResistancegame, as well as for a new Syphon Filtergame, but none of these came to fruition either.

The gist seems to be that things weren’t the best at Sony Bend for quite a while. There was internal strife, there were disagreements about how to run things, there were disagreements with parent company Sony about whether or notDays Gonedeserved a sequel, there was restructuring- given all of that, and who knows what else that hasn’t been made public knowledge, it’s not a surprise that we’re not getting aDays Gone 2. It seems like it was the development of the first game that brought a number of these issues to light, and all of that combined with the fact that the first game wasn’t even close to being the critical darling that Sony wants basically all of its flagship PlayStation releases to be at this point, it makes sense, as disappointing as it is, that a sequel wasn’t greenlit.

Of course, Sony and Sony Bend both say that the studio’s next game is going to build on the systemic and emergent strengths ofDays Gone. In that, the new IP might be able to avoid a lot of the same pitfalls that proved to be major stumbling blocks for their previous game. If Bend can bring over a lot of the technology and ideas that they established withDays Goneand refine them further with their next game, they might be able to deliver a much better received product, especially if they can avoid the internal strife thatDays Gone’sproduction seemingly suffered. Sure, it’ll always be disappointing thatDays Goneisn’t going to get the sequel that so many people feel it deserved- but hopefully the future is going to look brighter for Bend, because above all else, it’s clear that under the right circ*mstances, the studioiscapable of making the kind of game Sony wants it to make.

Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.

What Went Wrong with Days Gone 2? (2024)

FAQs

What happened to Days Gone 2? ›

Unconfirmed leaks and reports periodically suggest a Days Gone 2 might still be in the works, though no concrete evidence has surfaced. While it's unlikely a direct sequel will happen, the continued fan interest might lead to a spiritual successor or a new project set within the Days Gone universe down the line.

Why was Days Gone considered a failure? ›

Upon its release, Days Gone earned mixed reviews from critics who found flaws in the game's open-world design. Many pointed out that players were often stuck doing the same tasks over and over again, resulting in a repetitive gameplay loop.

Is Days Gone 2 cancelled reddit? ›

It's almost 100% not happening. Both Sony and Bend have moved on from the franchise and I think it's time we as a community move on too. We have Days Gone 1, which is a masterpiece of a game, the likes of which will probably never be made again.

What is wrong with Days Gone? ›

While we're at it, the character and overall story direction are generally quite poor. Not only does the story drag on for far too long in Days Gone, but the line between good and evil is so fuzzy that characters often blur into one another; the "bad guys" don't convey themselves as being any worse than Deacon.

Could there ever be a Days Gone 2? ›

While incredibly unlikely for now, we might see another Days Gone title in the future, especially since the IP has a lot of untapped potential. Days Gone also ends on a cliffhanger, so fans of the game will probably appreciate a proper resolution to the story.

How old is Deacon Days Gone? ›

he appears to be in his mid to late thirties (35-39). Exactly how tall is Deacon St John, personally he appears to range somewhere between 5ft 10 (178 cm) and 6ft (183 cm).

Is Days Gone a flop? ›

Upon release, Days Gone received mixed reviews from critics, who criticized the game's mission design and technical issues (with the story receiving a mixed reception) but praised the graphics, artificial intelligence, and Sam Witwer's performance as Deacon. The game had sold 7.32 million units by February 2022.

Why no swimming in Days Gone? ›

To justify it in game, a narrative reason was given to explain why protagonist Deacon St. John doesn't swim. "This character can swim but refuses to, and later makes the decision to do it," says Ross. "There's a screenwriting principle behind all that.

Why didn t critics like Days Gone? ›

Considering Days Gone's biggest issues were the shooting, the eventually patched out bugs, and the fairly thin writing especially towards the beginning, a sequel may have straightened things out - but we don't review games with the consideration that if the game ever gets a sequel it might be better.

Why did Sony cancel Days Gone 2? ›

Why does days gone 2 got cancelled :( It was not cancelled, just did not pass the plan phase. Meaning theyre not planning on it. To hopeful bikers it means its still in the waiting list in the shop.

Does Days Gone have a secret ending? ›

The Days Gone Secret Ending happens way at the end of the game, even after the credits have rolled on the main campaign. It involves Nero researcher O'Brian, and has some pretty hefty consequences for the series moving forward. We've outlined this ending below.

Is there an alternate ending to Days Gone? ›

Secret Ending

There's Nothing You Can Do is an optional mission that becomes available after the main story is completed and the credits have rolled. This particular mission is the last mission you will encounter during Days Gone.

Did Sarah create the virus in Days Gone? ›

The virus was developed from a special type of flower that only grows in Oregon according to Sarah Whitaker, at the Cloverdale lab in Iron Butte, Oregon, using the research from their staff without their knowledge.

Is Days Gone based on a real place? ›

Non-North Americans may not know it, but Days Gone uses many real sites in the state of Oregon such as Lost Lake, Crater Lake (much larger in reality), Wizard Island or even the highway 97.

Why Days Gone so good? ›

I like exploring and riding the motorcycle. It's a pretty average game, but has great graphic design quality, a story to take you along for a ride and an interesting enemy in the form of hordes. So while most aspects of it are rather average, together they form a nice package.

Will Bend Studio make Days Gone 2? ›

Bend Studio's new game is a new IP, not Days Gone 2

Despite all the hoopla surrounding Days Gone, there isn't going to be a sequel… at least not anytime soon. Former developers revealed that Sony shot down a pitch for Days Gone 2 and Bend Studio itself has confirmed that it's working on a new IP.

What happens after Days Gone ending? ›

You are now free to explore and complete any unfinished business, like clearing infestations, defeating hordes, or gathering Collectibles. Deacon has defeated the Militia and reunited with Sarah. Wizard Island Camp and Diamond Lake Camp are now survivor settlements like the others.

Where is Sarah after the end of Days Gone? ›

Sarah ended up in a new refugee camp. After almost a year, the camp was seized by the Deschutes County Militia. Sarah joined the Militia, hoping to do some good, specifically, hoping she could research the virus and find a cure. Enlisting however, meant she had to give up Deacon's ring, which she reluctantly agreed to.

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