Drivers Meeting —Prior to each night of racing, all World of Outlaws drivers and crew members attend a mandator meeting conducted by Series Officials. The meting outlines the night’s racing and any procedural changes that may be in place.
Hot Laps— Group practice sessions of three or more laps (depending on track size) are run at speed for drivers to ensure their cars are ready for qualifying. Groups are determined by a draw that also determines the order for time trails.
Qualifying (Time Trials)— Each driver runs two timed laps to determine where they will start in the Heat races. Any competitor who misses his spot in the qualifying order by more than two places is allowed one lap at the end of time trails with restrictions placed on how well they can officially be scored.
Heat Races (or Heats)— A series of 8- to 12-lap races (depending on size of track) that determine which cars will move on to the Feature or Last Chance Showdown. The top five cars in the Heats transfer when there are four heat races. If there are three heat races, then the top six transfer to the Feature. The number of Heats depends on the number of cars.
DIRTVision Fast Pass Dash— The top two finishers from each of the Heats qualify for the DIRTVision Fast Pass Dash, which determines their starting order in the Feature. The drivers draw for their place in the Dash lineup.
Last Chance Showdown— This is the final chance a driver has to make it into the Feature. The top 4-6 drivers (depending on car totals/heat races) in an 8 to 12 lap race (depending on track size) will transfer to the back of the Feature lineup.
NOS Energy Drink Feature— The final race of the night determines the champion, who enters Victory Lane followed by the second and third place finishers. These three constitute the Podium. Depending on the size of the track, the Feature usually ranges from 25 to 40 laps, which is predetermined and shared with the drivers and teams at the Drivers Meeting.